PlayerType¶
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class
BWAPI.PlayerType¶ Represents the type of controller for the player slot (i.e. human, computer).
See also
Constructors
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PlayerType([id = PlayerTypes.Enum.None])¶ Expected type constructor.
If the type is an invalid type, then it becomes
Unknown. A type is invalid if its value is less than 0 or greater thanUnknown.Parameters: id (int) – The id that corresponds to this type. It is typically an integer value that corresponds to an internal Broodwar type. If the given id is invalid, then it becomes Unknown.
Member Functions
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getID() → int¶ Retrieves this type’s identifier as an integer.
Returns: An integer representation of this type. Return type: int
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isValid() → boolean¶ Checks if the current type has a valid identifier. The purpose of this function is to prevent buffer overflows if a type has been handled improperly.
A type is valid if it is between 0 and Unknown (inclusive).
Returns: trueif this type is valid andfalseotherwise.Return type: boolean
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getName() → string¶ Returns: The variable name of the type. Return type: string
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isGameType() → boolean¶ Identifies whether or not this type is used in-game.
A type such as
PlayerTypes.Closedwould not be a valid in-game type.Returns: true if the type can appear in-game, false otherwise. Return type: boolean See also
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isLobbyType() → boolean¶ Identifies whether or not this type is used for the pre-game lobby.
A type such as
PlayerTypes.ComputerLeftwould only appear in-game when a computer player is defeated.Returns: true if this type can appear in the pre-game lobby, false otherwise. Return type: boolean
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PlayerTypeset¶
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class
BWAPI.PlayerTypeset¶ A container for a set of
PlayerTypeobjects.Constructors
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PlayerTypeset()¶ Default constructor.
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PlayerTypeset(set) Copy constructor.
Parameters: set (BWAPI.PlayerTypeset) – The PlayerTypeset to copy.
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PlayerTypeset(tbl) Constructor to convert a Lua table to a set. Any values in the table that are of type
PlayerTypeare added to the set.Parameters: tbl (table) – A table containing PlayerTypeobjects.
Member Functions
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iterator() → iteratorFunction¶ Returns an iterator function intended to be used in
forloops (e.g.for item in set:iterator() do).Returns: An iterator function that will return the next value in the set with each successive call. Return type: function
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asTable() → table¶ Returns the values of the set as an array-like Lua table.
Note
The ordering of the returned table is arbitrary (due to sets being unordered in the C++ implementation).
Returns: An array-like Lua table containing each value in the set. Return type: table
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count(val) → int¶ Searches the set for elements with a value of
valand returns the number of elements found. Because sets do not allow for duplicate values, this means that the function will return either1or0. Because of this, it’s recommended to usecontains()instead.See also
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contains(val) → boolean¶ Checks if this set contains a specific value.
Returns: trueif the set contains the specified value, orfalseotherwise.Return type: boolean
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size() → int¶ Returns: The number of values in the set. Return type: int Note
set:size()is exactly equivalent to#set
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empty() → boolean¶ Returns: trueif the set is empty (size() == 0), orfalseotherwise.Return type: boolean
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insert(val)¶ Inserts the value into the set.
Note
Sets cannot contain duplicate values. If the value already exists in the set, the set will not be modified.
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erase(val) → numElementsErased¶ Removes
valfrom the set if it exists.Returns: The number of elements removed. Because sets do not allow for duplicate values, this means that the function will return either 1or0.Return type: int
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clear()¶ Removes all elements from the set, leaving it with a size of 0.
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eraseIf(pred)¶ Iterates the set and erases each element x where pred(x) returns true. The set is modified in place.
Parameters: pred (function) – A predicate function that takes a value and returns truefor values that should be erased andfalseotherwise.
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filter(pred)¶ Iterates the set and erases each element x where pred(x) returns false. The set is modified in place.
Parameters: pred (function) – A predicate function that takes a value and returns truefor values that should be kept andfalsefor elements that should be erased.
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